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1. Cloaking Countermeasures - in Player Features and Ideas Discussion [original thread]
in reply wrote; Nikk Narrel wrote: Machiavelli Interface's *Suggested Fix* Sorry, but I am not seeing this as an ideal balance solution. Even assuming local did stop reporting cloaked presence, you have placed the means to counter cloaked ves...
- by Machiavelli Interface - at 2013.03.21 14:53:00
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2. Cloaking Countermeasures - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Machiavelli Interface's *Suggested Fix* A set of fighters, to deal with patrolling a system. Use the system scaning screen to setup a system scaning patern, based on skill level should be easy enough to code acruacy or a num...
- by Machiavelli Interface - at 2013.03.21 14:30:00
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3. Cloaking Countermeasures - in Player Features and Ideas Discussion [original thread]
Thanks for the reply. Steve... it is the fact that the cloaked ship can choose to interact or not interact with impunity, other players can not in any effective way bring the cloaked ship into interaction on their terms. That is the imbalance. So...
- by Machiavelli Interface - at 2013.03.21 13:53:00
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4. Cloaking Countermeasures - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Please specify how you would balance local's absolute and free intel, as your idea removes the ability for cloaking to continue this task. As mentioned, I don't have a problem of local going away, or fading. What the sys...
- by Machiavelli Interface - at 2013.03.20 14:58:00
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5. Cloaking Countermeasures - in Player Features and Ideas Discussion [original thread]
TheGunslinger42 wrote: Machiavelli Interface wrote: If I need to go afk, I pos up, or dock up if I happen to be in a system with a station. ... Every one in EVE has reasons to become AFK. We all deal with it without a cloak on 90 percent ...
- by Machiavelli Interface - at 2013.03.20 14:11:00
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6. Cloaking Countermeasures - in Player Features and Ideas Discussion [original thread]
What absolute lame excuses. I don't have kids, but I do have two large dogs who require attention at random times. oh, and a cat that loves to walk on the keyboard, turn off the pc via steping on the power button... I run 6 accounts, no botting. ...
- by Machiavelli Interface - at 2013.03.19 18:39:00
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7. Cloaking Countermeasures - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Machiavelli Interface wrote: players can not mine in complete safty. they can not auto pilot in complete safty, (gankers actualy hunt afk auto pilots!) players cant rat afk. players cant market pvp afk. But you can afk cl...
- by Machiavelli Interface - at 2013.03.19 03:13:00
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8. Cloaking Countermeasures - in Player Features and Ideas Discussion [original thread]
Onomerous wrote: It's not getting fixed because it is not broken!!! So... Any where else in EVE, game play is interactive, and PVP is a non consencual basis. You can be ganked, and affected by the game at any time, by in game npc, and by p...
- by Machiavelli Interface - at 2013.03.18 18:51:00
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9. Cloaking Countermeasures - in Player Features and Ideas Discussion [original thread]
Nikk Narrel : You describe a player who is at the screen watching, so the fix of the fighters would enhance their game. Would make it much more of a positive challenge for any competent cloak pilot. The only people the fix would adversely affect...
- by Machiavelli Interface - at 2013.03.13 23:08:00
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10. Cloaking Countermeasures - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: Machiavelli Interface wrote: If I sat in an afk cloak and choose to attack someone. This is an impossibility, if you are afk you can't attack someone, if you are cloaked you cannot attack someone. my apolo...
- by Machiavelli Interface - at 2013.03.13 23:00:00
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11. Cloaking Countermeasures - in Player Features and Ideas Discussion [original thread]
Thank you for the good replys, they are appreciated. What is the point of being afk and cloaked? To affect other peoples play, and not on a one vs one, or gang vs gang., One person who could be or normaly ISNT at the keyboard affecting many oth...
- by Machiavelli Interface - at 2013.03.13 19:54:00
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12. Cloaking Countermeasures - in Player Features and Ideas Discussion [original thread]
Wow, its been interesting reading for the last few days. does a semi afk cloaker stop my game? NO. Wining about it? No. Is cloaking and perfect local intel broken? Yes. Cloaking works, but it has a huge ability to be abused. Its the abuse that ...
- by Machiavelli Interface - at 2013.03.12 22:44:00
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13. Cloaking Countermeasures - in Player Features and Ideas Discussion [original thread]
*Suggested Fix* A set of fighters, to deal with patrolling a system. Use the system scaning screen to setup a system scaning patern, based on skill level should be easy enough to code acruacy or a number of stored patterns, or even aviable patter...
- by Machiavelli Interface - at 2013.03.12 22:44:00
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14. Can of worms... - in Warfare & Tactics [original thread]
Wining? only wining I hear is from pirates and afk cloak that want to stay immune to attack, who dont want to have the fight actual come to them. (never said it should easy) They just want to keep safe in their cloak, afk or not, never being able...
- by Machiavelli Interface - at 2013.03.12 02:45:00
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15. Can of worms... - in Warfare & Tactics [original thread]
As the thread title says, Can of worms.., semi AFK cloaker is immune to attack until they choose to initiate, completely opposite to the pirate view, the dangers of null sec, ect. If you had a mothership with specialty fighters able to scan and...
- by Machiavelli Interface - at 2013.03.11 20:46:00
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16. Can of worms... - in Warfare & Tactics [original thread]
Gizznitt Malikite wrote: A couple of thoughts: 1.) You are NOT hardcore if an AFK cloaker truly inhibits your activities.... Essentially, the AFK cloaker represents and ever-present threat... and anyone too incompetent or chickenshit to deal...
- by Machiavelli Interface - at 2013.03.11 19:19:00
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17. Can of worms... - in Warfare & Tactics [original thread]
Tears? wine? lol. I am saying that the cloak is a broken game mechanic. The Cloak is perfectly safe until they choose to engange... witch is completely opposite to what eve is, even by your view. There isn't supposed to be any one ship that is...
- by Machiavelli Interface - at 2013.03.11 19:15:00
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18. Can of worms... - in Warfare & Tactics [original thread]
Machiavelli's Nemesis wrote: I was going to google "hardcore industrialist" so I could mock you more specifically but I don't think I want to see a bunch of crappy village people slash fiction. Easy enough to define. An eve player who can...
- by Machiavelli Interface - at 2013.03.11 17:33:00
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19. Can of worms... - in Warfare & Tactics [original thread]
So, the semi AFK cloak, siting in the system, untouchable by game mechanics, impossible to interact with on other peoples terms. No threat until they decide to actualy interact with eve. Completely opposite to the tenants of EVE, that its a sandbo...
- by Machiavelli Interface - at 2013.03.11 17:11:00
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